Members of The Worg Pack are all eager to improve. One way of doing this is by participating in scrims. WORG regularly organizes training scrims for its members. To make these training sessions go as smooth and effective as possible, the leaders set up a set of scrim standards for WORG members. These scrim standards dictate how WORG members play in both training and official scrims.
Sunderer position
Play area
Notable restricted area
Continent: Esamir
Base: Everett Supply Co.
Suggested team size: 1-2 player(s)
Priority on continent: #1
Note:
Continent: Esamir
Base: Elli Barracks Complex
Suggested team size: 2-4 players
Priority on continent: #2
Note:
Continent: Esamir
Base: Palos Solar Array
Suggested team size: 4+ players
Priority on continent: #3
Note:
Continent: Indar
Base: Benson Construction
Suggested team size: 2+ players
Priority on continent: #1
Continent: Indar
Base: Mao Southwest Gate
Suggested team size: 1 player
Priority on continent: #2
Note:
Continent: Indar
Base: The Stronghold
Suggested team size: 2-4 players
Priority on continent: #3
Note:
Continent: Amerish
Base: The Scarfield Reliquary
Suggested team size: 2-3 players
Priority on continent: #1
Note:
Continent: Amerish
Base: Barrik Electrical Station
Suggested team size: 1-2 player(s)
Priority on continent: #2
Note:
Continent: Amerish
Base: SolTech Charging Station
Suggested team size: 4+ players
Priority on continent: #3
Note:
Continent: Hossin
Base: Construction Site Alpha
Suggested team size: 2+ players
Priority on continent: #1
Note:
Continent: Hossin
Base: Construction Site Sigma
Suggested team size: 1+ player(s)
Priority on continent: #2
Note:
Continent: Hossin
Base: Construction Site Epsilon
Suggested team size: 2+ players
Priority on continent: #3
Note:
These rules will always be of affect, unless all teams agree otherwise.
These rules will only be of affect during official scrims, e.g. outfit scrims or non-outfit 1v1's, 2v2's etc.
Scrim Host
Every official scrim has a scrim host. The host's role is that the whole scrim goes smoothly and according to the rules. The scrim host is the "leader" of a scrim. Although he can not make any direct changes to the scrim, he does play an important role in every official scrim. Below follows a list of important and mandatory things to know while you're a scrim host.
Rounds
The most common way of keeping track of the score during 1v1's is the rounds scoring system. Below will follow an amount of important rules to follow when making use of a rounds scoring system.
Continuous matches
All official large scrims will be held by using continuous matches. This will provide a tactical game and at the same time a really intense one too. Below follow important rules concerning continuous matches during scrims.